PATHOGEN is an incremental evolution game. You begin as a single microscopic cell and evolve — through colonies, hosts, outbreaks, and pandemics — all the way to cosmic domination.

Click to infect, buy mutations, manage the global threat response, survive crisis events, and unearth a hidden lab-report storyline as your pathogen spreads. Discover evolution paths, permanent DNA upgrades, and the secret of what lies beyond extinction.

Designed for mobile. Tap, evolve, conquer. 🦠

StatusIn development
PlatformsHTML5
Rating
Rated 4.1 out of 5 stars
(11 total ratings)
AuthorPapput
GenreStrategy
TagsClicker, evolution, Horror, Idle, Incremental, mobile, pandemic, Sci-fi, Singleplayer
AI DisclosureAI Assisted, Code, Graphics, Text

Comments

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Genome doesn't seem necessary to beat the game at all. I didn't touch it and beat the game about 10 minutes later

Just FYI, the containment event dialogue box hides part of the clickable area, so if, for example, you get the event where you have to click 4 of the yellow circles within a time limit, it's possible for them to spawn in hidden under the dialogue box. Considering the time limit is pretty generous, so long as you get one naturally spawning one before the time limit, you can just use Scan for the other three, so it's not a particularly important issue, but I thought I'd mention it in the case you ever considered changing the time limit. In addition, as I think has been mentioned before, the advance button is also missing in fullscreen.


Also, this is a seriously minor thing, it doesn't impact the gameplay itself at all, but the news banner at the bottom is just slightly too tall and cuts off about half of the text on the bottom buttons (Sound, Codex, Achievements, Genome and Menu).

thanks for the feedback. 
I also noticed the news, it’s annoyed me, will fix it. :)

The Stealth Pathogen Achievement doesn't seem to be achievable, at the very least, not after you prestige. I'm at the point where I can advance pretty much as soon as the button appears, but even after speedrunning to Phase 10 in ~30 seconds, without a single containment event even having time to appear, the achievement still doesn't show as being completed. Unless I'm missing something and there's an additional requirement, but if that's the case, it isn't actually specified in the achievements description.

ok, thanks for the info. Will check it out 

The slow down penalty is draconian.

thanks for feedback. Will look into alternativs. 

(+8)

In fullscreen on PC there doesn't appear to be an "Advance" button.

(+1)

ok thanks, will check it out. 

(+3)

same issue here :(

One workaround is to zoom in until it appears.

Hold ctrl + scroll mouse wheel to zoom in / out.

(+1)

Your quicktime-events idea is a really good idea for design. The pacing is weird though: by the time I reached “Continental,” my auto growing was faster than my clicking, fast enough that I didn’t click at all in any of the following phases. I spent a handful of seconds on each phase before I was offered to go to the next one. By the time I scrolled upgrades to see if anything new appeared I was already ready for the next phase. I reached the end of the game (100% of phase 22) without seeing the prestige menu.

(+1)

thanks for feedback! The balancing is quite hard, going to try to balance it better. 

(-1)

Really useful feedback, thanks for playing through! Moved the advance button out of the click area. The prestige thing is on me — the Genome Lab is the whole late-game system and easy to miss if you don't know to look for it. Added a popup at Phase 13 that explains it now. The auto pacing is something I'm still tuning — appreciate the detail on when it started feeling off.

Enjoied game :) A lot

Glad you did! Thanks

The next stage button should perhaps not be over the clicking area and the orbs and such that can spawn in it. Maybe in the background as a 0.5 second press or something, or replacing the requirement bar with a button?

Thanks for the feedback. :) Will look into it!

(+1)(-1)

Moved it to the progress bar so it's out of the way. Should've caught that one myself!